Showing posts with label Character Type. Show all posts
Showing posts with label Character Type. Show all posts

Monday, 9 January 2012

Undepth In Real People And Those Who Believe They’re Real

An entry in the Glossary project

Francis Dove’s notorious 60,000 word tutorial on character development in film and television productions was serialised over eight issues of the screen industry journal SquareEyes against the will of its then editor, who handed in his resignation when the legal department insisted that a hidden clause in Dove’s contract compelled them to publish anything Dove submitted for print. With no-one else willing to take on the editorship under such conditions, the journal fell under the unofficial control of Dove himself, becoming a textual ghetto for his increasingly unpalatable ideas on film, life and the hybridization of the two.

Only the abstract survives:
Everybody knows that in fiction, if you want to create a deep character all you have to do is create a very consistent character who does something surprising at the end of the second act. In life, of course, we know that when someone does something unpredictable it us usually due to a partly formed or poorly defined personality, or that they are always doing unpredictable things to try and hide a self-perceived shallowness. To really say that someone is more or less deep is an over-neat metaphor for the human condition: we are, more accurately, all equally shallow (though some taller than others), but with different (and fluctuating) levels of turbulence, pressure and indigenous life. However, these are not our concerns here: if you want to create a deep character all you have to do is create a very consistent character who does something surprising at the end of the second act. How have the artisans of film and television worked, and may they continue to rework, this formula again and again and again to give the illusion of real actual inner life?
Somebody, at least, was reading: Volodymyr Nanneman made substantial changes to the character-generating function of his electronic filmmaking kit, apparently alarmed by the misanthropy he saw in Undepth In Real People And Those Who Believe They’re Real. Dove, however, insisted his paper was a gesture of deep affection towards his colleagues, rivals and humankind in general.

Monday, 5 December 2011

Voiceover

An entry in the Glossary project

Ever-cautious about confusing issues of authorship and ownership, Nanneman did not provide a facility for voiceovers within his movie-making kit, claiming that "audiences are wont to recognise the perpetrator of a movie voiceover as the owner of the images and their subsidiary ideas and emotions regardless of the fact that the voice belongs to a fictional character with limited proprietary rights." However, it did not take long for his city council colleagues to find a 'cheat': a specific combination of one of the shyest character types placed into a busy set (where they would inevitably recede behind other visual matter) and pumped full of third-person dialogue. It appeared, when this cheat was being used, that a voiceover was being read by some unseen, all-seeing character when in fact this effect was achieved by specifically generating a self-effacing character with a high intuition level-setting. A cruder version of this cheat, known as a "feelings voiceover", involved partially-hidden characters screaming, grunting or verbalising emotions in sympathy with the surrounding images: Nanneman was not impressed, pointing out that there were plenty of pure feelings to choose from within the Catalogue without having to resort to ambiguous vocal effects.

Unusually, Nanneman was in agreement with Francis Dove concerning the rejection of voiceover, albeit for different reasons. In his (apparently ad lib) narration of an educational video on the history of film, an increasingly distressed-sounding Dove offers the theory that voiceover is first experienced as the third-person narration of one’s own development i.e. as a baby listening to one's parents; that this early exposure to voiceover is an over-clinical yet disorienting affair following the abstract aural experience of womb life; and that indeed, should we choose to go back that far, it all goes downhill after one's respective gametes are rocked by the soundwaves of pleasure or relief that accompany the procreative act. Three-fifths of the way through the same educational video, just after describing Harley Byrne’s notorious documentary Girls of Unfortunate Climes*, Dove declares the voiceover "dead", himself remaining silent for the rest of the programme apart from the occasional faint chewing sound.

Aside from his pathological distrust of certainty - which he identified as a recurrent yet undesirable characteristic of the movie voiceover - Dove had several recent examples of the voiceover-in-breakdown to inspire this moratorium. In Harris Metcalf's Clockwork Film it quickly becomes clear from the way they move that the supporting characters, as the result of a technical fault, can hear the hero's voiceover, though not make out the words he's saying - only cadence and timbre. Their actions become an involuntary dance to an obscure song whose near synchronization with the unfolding events (which the voiceover of course describes) occurs to them as a déjà vu. Metcalf attempted to improve on his "mechanically-generated" filmmaking technique with Clockwork II, but this time the hero - who is retrospectively narrating the images in which he appears - runs out of things to say mid-way through. The on-screen action slows to a halt and, to fill the time, our screen-hero himself starts to dance, accompanied intermittently by the rather amateurish beat-boxing attempts of his narrator alter-ego. After a while, the screen-hero runs out of moves and sits down for the rest of the movie, while the other characters develop a subplot.

Witness also Nola Luna IV's Takashi From End To End, the unauthorised feature-length biopic of her eponymous ex-boyfriend, in which Luna herself provides the "narration": the off-screen parroting of Takashi's every spoken line with sounds like "muh" and "mur" pronounced in what is undoubtedly neither her own natural voice nor a strictly accurate impersonation of Takashi himself.

*(in which Byrne's authoritative narration, rewriting events in his own voice, was committed to tape in apparent denial of the trauma of having been imprisoned and tortured by the feral teens he was documenting; a digital stutter on surviving copies seems, however, to express through technical fault that which Byrne was unwilling or unable to acknowledge in the text.)

Tuesday, 8 November 2011

Screams

An entry in the Glossary project

As a former trapezist who had swung and dangled voicelessly over the abyss night after night and year after year to the gasps and cheers of audiences, Nanneman really had no idea what a scream was for, or even whether anyone actually did scream outside of the movies. Understanding, however, that the "woman's scream" was an essential part of the filmmaker's toolbox, he set Hanni the task of compiling a library of "one or two dozen" recorded screams in a variety of styles and meanings to be used by the Catalogue's computer-generated characters in appropriate situations.

It seems that Hanni already had a source in mind for the recordings: Serafina Kustra, a "scream musician" of sorts, a folk hero in a binary age whose live performances people would travel from far away to witness. Kustra had previously achieved mild fame fronting a band whose entire repertoire had consisted of songs built around repetition of the band's name and lyrics extolling the group's merits in very general terms: perhaps her messianic appeal as a solo artist can be attributed to the simplification and emotional inversion of this approach. Hanni, idolizing Kustra for reasons she never publicly articulated, offered the vocalist a not inconsiderable sum from the Catalogue project's unofficial city council fund, rationalising the gesture to Nanneman by suggesting he himself could provide the male screams at a cut rate. It is unclear why Nanneman failed to nip this plan in the bud given the expense and his desire to distance himself from the scream-cataloguing process, but perhaps he sensed that the issue was important to Hanni.

(Nanneman was not the only filmmaker of the time to be squeamish about vociferation. Jobbing director Francis Dove, who would generally work with scripts imposed on him by producers, kept a list of alternative non-linguistic utterances with which to replace a scripted scream on set. Dove acknowledged that a written scream is usually structurally important, with its removal potentially undermining a moment of climax or catharsis. However, he discovered that the straight replacement of such a scream with (for example) a laugh, a sigh, a raspberry or snort, would enable him to maintain the structure of the written scene while destabilizing its underlying assumptions. If, having filmed such a substitution, he found that a scene no longer worked, it was not uncommon for Dove to edit the vociferation and even the actress out of the entire scene, leaving murderers stabbing at thin air, rabid beasts howling at dumb walls and in one case the spontaneous materialisation of a pink, wet newborn on the back seat of a moving taxi.)

In the event, Serafina Kustra turned down the job of providing the Catalogue's screams, refuting in no uncertain terms the idea that her vocal style had anything to do with screaming, and taking deep offence at the suggestion that a selection of her most intimate and heartfelt vocal performances might be defined, categorized and donated to computer-generated movie characters. Respecting this position, Hanni instead recorded and labelled 144 wildly varying screams of her own, and finally cajoled Nanneman into providing one single scream for men, although it was recommended in the small print that the latter never be used.

See also: Whoops; Yells

Monday, 5 September 2011

Character Type

An entry in the Glossary project

Nanneman was pressured, during a washroom encounter with his line manager, to keep to the latter's list of "16 character types (17 for an art-house film)" when designing the character-generating feature of his filmmaking kit. So as not to jeopardise the continued asssembly of the Catalogue - which had already been vetoed from above and which his line manager, having stumbled upon Nanneman's misuse of city council lab space by mistake, was by turns tolerating and interfering with - Nanneman ostensibly integrated his superior's list, but reduced each of the 16 broad 'types' to its key trait and generated 65,536 new character types by exploiting every possible combination of those qualities. (He excluded the arty 17th type for obvious reasons). The psychological complexity of these new redestructivish archetypes meant that Nanneman was able to create distinct imprints of every one of them using just two actors: himself and his second wife*. Every time one of these intricately designed algorithms was given a new name, wardrobe, haircut and surroundings he or she became a unique character (excepting the improbable eventuality of another filmmaker happening to choose the same type, name and look and putting this ‘new’ character into the same situation).

It is not known which 16 traits Nanneman divined from his line manager's original types, but we do know that he excluded any 'opposites' which might have cancelled each other out. Instead, Nanneman assumed that certain traits - e.g. faith - are an a priori human characteristic so included only their opposite - e.g. incredulity - amongst the 16 potential attributes: if a character lacked any one of the 16 'nurtured' traits he was assumed to have its opposite through nature. Whilst Nanneman acknowledged that such opposites don't always exist in pure dichotomy but on a sliding scale, he considered such nuances to be uncommon and irrelevant to the cinematic representation of human nature, certainly in a time when audiences needed reassurance, not speculation. In the circus and in the civil service, it had tended to be Nanneman's experience that people were one thing or another, and any apparent gradation in between usually boiled down to a case of deception or illness. Hanni, charged with finding "8 good rules" with which to shape the Nannemans' performanced blueprints of the thousands of archetypes Volodymyr had created, briefly looked into the old social networking websites, and discovered that everything Nanneman had suggested about human nature was more or less true. However, in response to the publication of Francis Dove's misanthropic Undepth In Real People And Those Who Believe They’re Real, Nanneman relented, creating a set of digital faders for the adjustment of the archetypes' character trait level-settings, allowing access to the middle ground between opposing traits. The knobs on the interface were all the same deliberately designed "stubborn" to discourage their use.

On discovering the zealous manner in which his underling had misinterpreted his original instructions, Nanneman’s line manager is said to have remarked that, the Nannemans having between them taken the time to create 65,536 characters, perhaps the unremittingly earnest Volodymyr should, from then on, himself be referred to as "Character Zero".

*(we know from his tattoos that she was called Hanni)