Showing posts with label feelings. Show all posts
Showing posts with label feelings. Show all posts

Wednesday, 6 April 2016

Split Log 03

Scouting for locations, feelings, in Omiš.





Tuesday, 22 May 2012

Harley Byrne: Library of Postures and Expressions



Readymade emotions

It is not uncommon, in the world of television and the cinematic serial, for the producers of a new show to create libraries of their main characters’ tics and poses, in effect "backing up" a serial's stars in case they should become lost or disfigured before the end of the run. We certainly believe this to have been the case with the original UNIVERSAL EAR, for not only did director Francis Dove place no value on authenticity of emotional performance, he planned to create entire unofficial episodes using just off-cuts, bad takes and whatever other footage he could get his hands on without alerting Harley Byrne (who played himself in the original) to his scheme.

So it is that, one week into the Institute’s short-lived Universal Ear Studios venture, I opened the day’s work with a brief lecture on the science of facial expressions, ahead of a planned afternoon of filming stock emotions for the UNIVERSAL EAR-remake library. Truth be told, I had pretty much thrown the speech together in a bar whilst waiting for Lockwood to get home with the keys the previous night, but all the same I was somewhat put out that he failed to take Duchenne seriously until the latter’s name cropped up in the former’s Acting Basics book a few days later.

There is clearly far more work to be done on this subject, and it is one of my great regrets of the Universal Ear Studios era that we did not have time to spend more days like this – speculating and creating standard parts, rather than zealously pursuing the completion of entire episodes. (A transcript of our ‘therapy’ session from that day’s end is available on request).

The lecture was open to the public without entry fee, but only Lockwood attended. I positioned myself between him and the door:

Faces, Electropuncture, and the Actor’s Craft


“Whilst facial expressions are thought, with a few ambiguous exceptions, to be universal (cross-cultural), the different proportions of an individual’s face can cause confusion. For example, somebody born po-faced might not necessarily be miserable – it’s just the way their nose came out.

As such, we calibrate our own minds to read the faces of people we know – to make minute personal adjustments to the rules their faces generally play by - and this also applies to the familiar stars of a regular adventure serial. We know, as it were, what they can achieve with their face, and we understand their feelings within those parameters.

There are three alternative processes, to my knowledge, to elicit a facial expression:



Above: polished-up diagram of 3 methods for eliciting a facial expression (terms in brackets refer to what can go wrong with each process). Below: two charts to each be considered synonymous with the above.


Concerned as we are here with controlled methods of production, we shall naturally consider following the ‘science’ route, as pioneered by Monsieur Duchenne, who would isolate and faradize the facial muscles of his heroic volunteers in order to learn more about the mechanics of emotional manifestion – face-wise. Duchenne de Boulogne (1806-1875) believed that one could not read moral character from facial expressions - only emotions. However, we can posit that a series of such emotions – frame by frame – in the context of a particular narrative and aesthetic surroundings, allows us to at least attempt a moral or dynamic emotional analysis: and this is Cinema.

The danger, though, is to assume that cinema – or rather, photography – is Truth. It is not. It is  re-presentation, pixels or photons splattered onto a 2-dimensional screen. As such, this is what gives us license to manipulate the human face-image as a collection of symbols that hint at a real human face whilst referencing broader visual codes, from colour and geometry to landscape or circuitry. But we only have so much time today… and given that Mr Lockwood is interpreting Harley Byrne’s reinterpretation of Byrne’s own real-life experiences, we might do best to adopt (however multiply-filtered) verisimilitude as our aesthetic priority.”

So the lecture ended: and indeed, without verisimilitude of circumstances, verisimilitude of emotional expression was no picnic. My attempts to inspire Lockwood’s emotions with a range of condiments (salad dressing &tc.) or with carefully chosen images from a favourite book of mine were controversial at the time and remain a bone of contention between my muse and I to this day. However the results – if they do not speak – sneer, cower, spasm and thrust for themselves.

Please note the music is not our own work but has been shamelessly checked out from Pietro Grossi's Electronic Soundtracks library music LP.

Monday, 5 December 2011

Voiceover

An entry in the Glossary project

Ever-cautious about confusing issues of authorship and ownership, Nanneman did not provide a facility for voiceovers within his movie-making kit, claiming that "audiences are wont to recognise the perpetrator of a movie voiceover as the owner of the images and their subsidiary ideas and emotions regardless of the fact that the voice belongs to a fictional character with limited proprietary rights." However, it did not take long for his city council colleagues to find a 'cheat': a specific combination of one of the shyest character types placed into a busy set (where they would inevitably recede behind other visual matter) and pumped full of third-person dialogue. It appeared, when this cheat was being used, that a voiceover was being read by some unseen, all-seeing character when in fact this effect was achieved by specifically generating a self-effacing character with a high intuition level-setting. A cruder version of this cheat, known as a "feelings voiceover", involved partially-hidden characters screaming, grunting or verbalising emotions in sympathy with the surrounding images: Nanneman was not impressed, pointing out that there were plenty of pure feelings to choose from within the Catalogue without having to resort to ambiguous vocal effects.

Unusually, Nanneman was in agreement with Francis Dove concerning the rejection of voiceover, albeit for different reasons. In his (apparently ad lib) narration of an educational video on the history of film, an increasingly distressed-sounding Dove offers the theory that voiceover is first experienced as the third-person narration of one’s own development i.e. as a baby listening to one's parents; that this early exposure to voiceover is an over-clinical yet disorienting affair following the abstract aural experience of womb life; and that indeed, should we choose to go back that far, it all goes downhill after one's respective gametes are rocked by the soundwaves of pleasure or relief that accompany the procreative act. Three-fifths of the way through the same educational video, just after describing Harley Byrne’s notorious documentary Girls of Unfortunate Climes*, Dove declares the voiceover "dead", himself remaining silent for the rest of the programme apart from the occasional faint chewing sound.

Aside from his pathological distrust of certainty - which he identified as a recurrent yet undesirable characteristic of the movie voiceover - Dove had several recent examples of the voiceover-in-breakdown to inspire this moratorium. In Harris Metcalf's Clockwork Film it quickly becomes clear from the way they move that the supporting characters, as the result of a technical fault, can hear the hero's voiceover, though not make out the words he's saying - only cadence and timbre. Their actions become an involuntary dance to an obscure song whose near synchronization with the unfolding events (which the voiceover of course describes) occurs to them as a déjà vu. Metcalf attempted to improve on his "mechanically-generated" filmmaking technique with Clockwork II, but this time the hero - who is retrospectively narrating the images in which he appears - runs out of things to say mid-way through. The on-screen action slows to a halt and, to fill the time, our screen-hero himself starts to dance, accompanied intermittently by the rather amateurish beat-boxing attempts of his narrator alter-ego. After a while, the screen-hero runs out of moves and sits down for the rest of the movie, while the other characters develop a subplot.

Witness also Nola Luna IV's Takashi From End To End, the unauthorised feature-length biopic of her eponymous ex-boyfriend, in which Luna herself provides the "narration": the off-screen parroting of Takashi's every spoken line with sounds like "muh" and "mur" pronounced in what is undoubtedly neither her own natural voice nor a strictly accurate impersonation of Takashi himself.

*(in which Byrne's authoritative narration, rewriting events in his own voice, was committed to tape in apparent denial of the trauma of having been imprisoned and tortured by the feral teens he was documenting; a digital stutter on surviving copies seems, however, to express through technical fault that which Byrne was unwilling or unable to acknowledge in the text.)