Showing posts with label acting. Show all posts
Showing posts with label acting. Show all posts

Tuesday, 22 May 2012

Harley Byrne: Library of Postures and Expressions



Readymade emotions

It is not uncommon, in the world of television and the cinematic serial, for the producers of a new show to create libraries of their main characters’ tics and poses, in effect "backing up" a serial's stars in case they should become lost or disfigured before the end of the run. We certainly believe this to have been the case with the original UNIVERSAL EAR, for not only did director Francis Dove place no value on authenticity of emotional performance, he planned to create entire unofficial episodes using just off-cuts, bad takes and whatever other footage he could get his hands on without alerting Harley Byrne (who played himself in the original) to his scheme.

So it is that, one week into the Institute’s short-lived Universal Ear Studios venture, I opened the day’s work with a brief lecture on the science of facial expressions, ahead of a planned afternoon of filming stock emotions for the UNIVERSAL EAR-remake library. Truth be told, I had pretty much thrown the speech together in a bar whilst waiting for Lockwood to get home with the keys the previous night, but all the same I was somewhat put out that he failed to take Duchenne seriously until the latter’s name cropped up in the former’s Acting Basics book a few days later.

There is clearly far more work to be done on this subject, and it is one of my great regrets of the Universal Ear Studios era that we did not have time to spend more days like this – speculating and creating standard parts, rather than zealously pursuing the completion of entire episodes. (A transcript of our ‘therapy’ session from that day’s end is available on request).

The lecture was open to the public without entry fee, but only Lockwood attended. I positioned myself between him and the door:

Faces, Electropuncture, and the Actor’s Craft


“Whilst facial expressions are thought, with a few ambiguous exceptions, to be universal (cross-cultural), the different proportions of an individual’s face can cause confusion. For example, somebody born po-faced might not necessarily be miserable – it’s just the way their nose came out.

As such, we calibrate our own minds to read the faces of people we know – to make minute personal adjustments to the rules their faces generally play by - and this also applies to the familiar stars of a regular adventure serial. We know, as it were, what they can achieve with their face, and we understand their feelings within those parameters.

There are three alternative processes, to my knowledge, to elicit a facial expression:



Above: polished-up diagram of 3 methods for eliciting a facial expression (terms in brackets refer to what can go wrong with each process). Below: two charts to each be considered synonymous with the above.


Concerned as we are here with controlled methods of production, we shall naturally consider following the ‘science’ route, as pioneered by Monsieur Duchenne, who would isolate and faradize the facial muscles of his heroic volunteers in order to learn more about the mechanics of emotional manifestion – face-wise. Duchenne de Boulogne (1806-1875) believed that one could not read moral character from facial expressions - only emotions. However, we can posit that a series of such emotions – frame by frame – in the context of a particular narrative and aesthetic surroundings, allows us to at least attempt a moral or dynamic emotional analysis: and this is Cinema.

The danger, though, is to assume that cinema – or rather, photography – is Truth. It is not. It is  re-presentation, pixels or photons splattered onto a 2-dimensional screen. As such, this is what gives us license to manipulate the human face-image as a collection of symbols that hint at a real human face whilst referencing broader visual codes, from colour and geometry to landscape or circuitry. But we only have so much time today… and given that Mr Lockwood is interpreting Harley Byrne’s reinterpretation of Byrne’s own real-life experiences, we might do best to adopt (however multiply-filtered) verisimilitude as our aesthetic priority.”

So the lecture ended: and indeed, without verisimilitude of circumstances, verisimilitude of emotional expression was no picnic. My attempts to inspire Lockwood’s emotions with a range of condiments (salad dressing &tc.) or with carefully chosen images from a favourite book of mine were controversial at the time and remain a bone of contention between my muse and I to this day. However the results – if they do not speak – sneer, cower, spasm and thrust for themselves.

Please note the music is not our own work but has been shamelessly checked out from Pietro Grossi's Electronic Soundtracks library music LP.

Monday, 12 December 2011

Shapes

An entry in the Glossary project

Nanneman’s Catalogue removed the trial of working with actors from the filmmaking process by creating the possibility of generating endless, digitally powered variations on just two pre-recorded performances (those of he and his second wife, Hanni). For a journeyman director like Francis Dove, forced to continue working with real actors and often with little say in the casting process, Nanneman’s reductive approach was understandably appealing:

"Could we postulate that, for those of us who cannot or will not utilise Nanneman's toolkit, there remain two possible approaches to putting an actor on the screen?" asked Dove, in his trade journal column. "The first is ‘acting for the screen’, in which the actor is the screen’s "goon", that is to say they act for and in total deference to the screen. The second, more tiresome method is ‘a screen for the actor’, in which the screen becomes a canvas over which the actor may freely ejaculate his or her deepest needs and instincts safe in the knowledge that none will be wasted, all will be caught and exhibited via the familiar media.

"In the instance of acting for the screen, only a contorted sense of human biophysics is directly referenced: the screen is a two dimensional light show rather than a stage play, and instructions or ‘shapes’ (fine-tuned and categorised through hundreds of hours of laboratory work) are imparted to the actor to carry out without question. (It is a given that such direction is most effective when conveyed with a firmness that borders on cruelty).

"By acknowledging the volition of the players, the screen for the actor method allows a complex but aesthetically arbitrary, exploration of idiocy (the fundamental subject matter of any human-oriented drama). Each actor becomes yet another inlet in the convoluted plumbing of an idea from inspiration to finished screen efflux.

"Thus before embarking on a new project, I always ask myself: can I afford to gamble on the idiocy of my cast? If they unexpectedly turn out perceptive actor-oriented performances of grace and dignity, will I have the resources to fix (break) them? If the answer is No, I get out my big book of shapes.

"Finally, it might be divulged here that actor and screen are both absolutely the goons of sound: this is one of the great secrets of cinema, and sound likes it that way."

Monday, 26 September 2011

Plug-in

An entry in the Glossary project

The concept of the plug-in in relation to the work of Nanneman and his contemporaries can be a confusing one, as various filmmakers of that era used the term to refer to different, albeit interrelated, concepts.

Nanneman used the term in asides to refer to third-party components that were incompatible with those provided within his Catalogue, i.e. any that weren’t included in it. Whether his use of the term indicated that he hoped that, some day, developments might allow for third-party components to be plugged-in to his own, or whether it intentionally evoked the negative connotations associated with electrical current since the (then still recent) scares in order to discourage such piggybacking, is not known. The implication in his contemporaries’ references to "Nanneman’s cross-eyed sockets" suggests they believed the former: that the idealist Nanneman wanted his components to be compatible with those built by others, but that however open his source, no-one else could make head or tail of it. (see also Operating System)

Harris Metcalf was, like Nanneman, interested in using the latest technological innovations to maintain a standard quality across his work. For him, a plug-in was a neural augmentation device that could be literally "plugged-in" to an actor’s nervous system to influence his or her technique. Safety issues aside, the main drawback to the Metcalfian plug-in was that the technology was not yet sufficiently advanced that it could actually improve the actor’s performance, but only degrade it to a given setting or crudely accentuate pre-existing attributes. Metcalf told a court:

"It is only by using my reductive plug-in method that you can ensure unity across the performance of your entire cast. In a sense, it is a lowest common denominator approach, as it ensures that no-one performs any better than your worst actor. In certain circumstances you may prefer to use plug-ins to highlight the performance of a key cast member, so that the entire cast is levelled out with a basic performance-quality plug-in, but the hero also runs a charisma augmentation plug-in parallel to this. Or, if a certain subsection of your cast are representing characters with non-British accents, they might use a common application to ensure their accents are no worse or better than each other, whist running the same core acting-method plug-in as those playing the British. It is a question of performance resolution: it is no good one actor being clear and another all grainy."

The notoriously fickle Nola Luna IV, whose technique during her brief digital period was to video each actor separately and then digitally composite the performances in post-production, used the term to refer to the removal and replacement of entire screen elements long after a film had been finished and had its first release: "By the time it comes to re-release a movie, the main actor may have lost his or her public appeal, through an unfortunate child abuse case or the disfigurement that comes with a bio-chemical assault, for example. When your actors weren’t actually interacting with each other or any of the digital props, sets or noises, how easy now to simply unplug the unwelcome actor from the original edit and clip on today’s hot thing. The same can be done with props and locations, for example a stick of carrot or memory can replace a cigarette, or a lovely garden replace an urban site that has since tactlessly associated itself with some terrorist atrocity or architectural hiccup."