Tuesday, 22 May 2012

Harley Byrne: Library of Postures and Expressions



Readymade emotions

It is not uncommon, in the world of television and the cinematic serial, for the producers of a new show to create libraries of their main characters’ tics and poses, in effect "backing up" a serial's stars in case they should become lost or disfigured before the end of the run. We certainly believe this to have been the case with the original UNIVERSAL EAR, for not only did director Francis Dove place no value on authenticity of emotional performance, he planned to create entire unofficial episodes using just off-cuts, bad takes and whatever other footage he could get his hands on without alerting Harley Byrne (who played himself in the original) to his scheme.

So it is that, one week into the Institute’s short-lived Universal Ear Studios venture, I opened the day’s work with a brief lecture on the science of facial expressions, ahead of a planned afternoon of filming stock emotions for the UNIVERSAL EAR-remake library. Truth be told, I had pretty much thrown the speech together in a bar whilst waiting for Lockwood to get home with the keys the previous night, but all the same I was somewhat put out that he failed to take Duchenne seriously until the latter’s name cropped up in the former’s Acting Basics book a few days later.

There is clearly far more work to be done on this subject, and it is one of my great regrets of the Universal Ear Studios era that we did not have time to spend more days like this – speculating and creating standard parts, rather than zealously pursuing the completion of entire episodes. (A transcript of our ‘therapy’ session from that day’s end is available on request).

The lecture was open to the public without entry fee, but only Lockwood attended. I positioned myself between him and the door:

Faces, Electropuncture, and the Actor’s Craft


“Whilst facial expressions are thought, with a few ambiguous exceptions, to be universal (cross-cultural), the different proportions of an individual’s face can cause confusion. For example, somebody born po-faced might not necessarily be miserable – it’s just the way their nose came out.

As such, we calibrate our own minds to read the faces of people we know – to make minute personal adjustments to the rules their faces generally play by - and this also applies to the familiar stars of a regular adventure serial. We know, as it were, what they can achieve with their face, and we understand their feelings within those parameters.

There are three alternative processes, to my knowledge, to elicit a facial expression:



Above: polished-up diagram of 3 methods for eliciting a facial expression (terms in brackets refer to what can go wrong with each process). Below: two charts to each be considered synonymous with the above.


Concerned as we are here with controlled methods of production, we shall naturally consider following the ‘science’ route, as pioneered by Monsieur Duchenne, who would isolate and faradize the facial muscles of his heroic volunteers in order to learn more about the mechanics of emotional manifestion – face-wise. Duchenne de Boulogne (1806-1875) believed that one could not read moral character from facial expressions - only emotions. However, we can posit that a series of such emotions – frame by frame – in the context of a particular narrative and aesthetic surroundings, allows us to at least attempt a moral or dynamic emotional analysis: and this is Cinema.

The danger, though, is to assume that cinema – or rather, photography – is Truth. It is not. It is  re-presentation, pixels or photons splattered onto a 2-dimensional screen. As such, this is what gives us license to manipulate the human face-image as a collection of symbols that hint at a real human face whilst referencing broader visual codes, from colour and geometry to landscape or circuitry. But we only have so much time today… and given that Mr Lockwood is interpreting Harley Byrne’s reinterpretation of Byrne’s own real-life experiences, we might do best to adopt (however multiply-filtered) verisimilitude as our aesthetic priority.”

So the lecture ended: and indeed, without verisimilitude of circumstances, verisimilitude of emotional expression was no picnic. My attempts to inspire Lockwood’s emotions with a range of condiments (salad dressing &tc.) or with carefully chosen images from a favourite book of mine were controversial at the time and remain a bone of contention between my muse and I to this day. However the results – if they do not speak – sneer, cower, spasm and thrust for themselves.

Please note the music is not our own work but has been shamelessly checked out from Pietro Grossi's Electronic Soundtracks library music LP.

Thursday, 3 May 2012

Down The Rabbit Hole: watch online

Dear Blogspot,

Dazzled by the bright lights of Facebook and Twitter I forgot to tell you the parade film previously alluded to is now complete and ready to view online.

Here it is, anyway, complete with original song by Aidan Smith.

Saturday, 10 March 2012

Cheese, Cube'd: Breaking Out and Breaking In at McHale's


Breaking Out and Breaking In is a distributed film festival co-ordinated by the ever-inspiring BLDGBLOG. Taking as its theme "the use and misuse of space in prison escapes and bank heists, where architecture is the obstacle between you and what you’re looking for", the festival encourages geographically dispersed cinephiles to watch a series of set film texts and respond online (there will also be a bit of a do in New York when it’s all over).

On Friday 24th March, we participated with a screening of Vincenzo Natali’s Cube (1997) at Old McHale’s Mantelpiece Cinema, the Institute’s pocket picturehouse in south Manchester. The McHale’s way of doing things involves various rituals and etiquettes, such as the preference for a double bill (to draw out unexpected connections between tentatively linked films), a thematic cheeseboard (with contributions from proprietors and audience alike) and projection onto the textured wallpaper of the McHale’s chimney breast. Although discussion is encouraged at McHale’s, the Breaking In/Out event marked the first time we’ve set aside specific slots for group speculation. These breaks doubled as convenient moments to revisit the cheeseboard.

As co-proprietor of the cinema, I shall herein attempt to summarize our architecturally-oriented findings. Spoilers will abound.

Clumsy heroics

Following a last-minute revision of the evening’s program, we open with two escape-themed episodes of The New Adventures of Tarzan (1935) – Crossed Trail and Devil’s Noose. The opening escape from a temple where our hero is about to be executed/sacrificed is more about low-scale genocide than the exploitation of architectural ambiguities:



But this particular incarnation of the E.R. Burroughs adventure is more fascinating for its semi-developed, yet semi-decayed, cinematic grammar than its reflections on real-world spaces. Shaped by the naivety of its early talkie form and eroded by years of material neglect, the show seems to be put together from a mix of surviving prints. The result is a curiously compressed space-time of the jungle, where people are closer than you think and emotions can be rebooted with a cutaway:



The taming of our environment through technology and architecture has both intended and unintended results, malicious and accidental. Thus it is a series of accidents (and a neat symmetry of the elements) that results in Tarzan being suspended in the air by an animal trap (the Devil’s Noose) even as he tries to rescue love interest Ulla Vale from the firy prison of a flaming cabin.

Theory of remains

Next on the bill is Jean Rollin’s short Le Pays Loin (The Far Country, 1965). A young man meets a young woman in a nameless town and they search for a way out, through a maze of ruins and micro-enclaves. It is the dérive as nightmare, the cosmopolis as isolation cell. Nobody they meet speaks their language, and the exotic (urban) cultures they encounter remain insular, however harmless. They meet another couple who are, on reflection, probably in the same situation as our heroes, but who of course don’t speak French: the mutual frustration leads to violence. You aren’t trapped by society, as Cube will later reinforce: you are society.

If Rollin ultimately settles on truisms (love is the answer; we’re all of the same flesh), Le Pays Loin remains of interest for its contemporaneous alternative to the Situationists’ take on urban planning and cultural homogenization. Rollin’s prison-city is not the modernist rat maze the Situationists would critique and subvert: it is closer to the organic, irrational playground they idealized. Again, this dichotomy will be echoed in Cube: is civilisation a conspiracy or a series of accidents and inevitabilities?

Le Loin Pays at McHale's
Cheese Cubed

We prepare for the main feature by topping up our glasses and plates. There are thematic cheese cubes and olives on sticks (the latter rationalised by the claim “the pimento wants to break out”), and Breakaway bars for the sweet-toothed (which British delicacy proves a revelation to Colorado-reared guest – and sound designer on the Institute’s UNIVERSAL EAR project – Mr Cacioppo Belantara). There is wine.

Our initial response to Cube is to identify it as a massive game – a scaled up Mousetrap, pick-up sticks or, of course, Rubik’s cube (some recall there being a Mousetrap movie, but when do we get a Jerry Bruckheimer pick-up sticks blockbuster?). Just as the trials of life are scaled down in the toys and games with which we are socially trained, the apparatus and the stakes of these games are scaled up for our heroes, who must think, perform and behave with guile and agility to win survival. (It also recalls Natali’s Cypher (2002), where in order to prevail, Jeremy Northam’s character must play dumb and fit in with a virtual community while privately plotting his own escape).

The social agenda of the cube revolves around the idea that we each have a function to perform if our home, village or metropolis is to thrive. Whether the evil mastermind behind the cube (or his/her casting director) chose prisoners with complementary skills as an over-zealous experiment, as a demonstration, or as a cynical joke, is never revealed: the prisoners include a policeman (to direct the human traffic), a mathematician (to crack the codes), and an autistic chap - Kazan - with the spark of genius the group, and society, needs to progress. (Ms Kipling, in the audience, suggests that the special skill of the short-lived bald guy, killed off early to demonstrate the cube’s lethal logic, is ‘exposition’). The acknowledged irony is that life outside the cube is just the same: Worth, who designed the outer walls of the cube, admits to never having met the "door guy" or anyone else involved in the construction. Yet the cube is complex, rational, and continues to function.

Cube: co-operation
 
What the cube lacks, and what makes our mutual dependency in real life a little more palatable, is horizons. (The cube also lacks toilet facilities, and although the prisoners turn their noses up when Kazan pees in a corner, the subject is not brought up again during their lengthy incarceration - where do the others go?). Each of the six inner-faces of every cell is identical, these cells’ frustrating, alien omni-directionality made more absurd by the repeated image of a boot flying forlornly through the air. Each boot is tossed ostensibly to trigger booby traps, but figuratively it is searching for gravity, a firm footing, orientation, an absolute.

The vaster space of the cube as a whole is hinted at throughout the movie by its peculiar sonic life: distant, echoing creaks and moans which the characters seem to ignore and which therefore remain ambiguous to the audience – are these the sounds of the cube or are they non-diegetic, a film score of tones to pull the audience along without the comforting familiarity of rhythm or melody? A third alternative is that the sounds are subjective: half an hour in, as Holloway loses her composure, the cube groans and creaks as though its very frame is straining to keep itself together. The big reveal to characters and audience alike is that the first idea is closest: the noises occur as a side-effect of the cube’s sporadic reshuffling of cells.

We turn to Mr Hill, McHale’s guest engineer (and also the inspiration for the Institute’s 2009 choreographic exploration of mental space) for a technical take on the cube. Hill postulates on the use of rails or runners on which the inner cubes would need to slide and points out that the magnetism involved in heaving such massive blocks of metal around would likely have physio- and psychological effects on the prisoners. For that matter, the lack of oxygen could account for Quentin’s descent into psychopathy – is there not something of the submarine movie in Cube?

And so we wind up back at psychogeography, or more accurately psycho-ambience. If there was, indeed a ‘door guy’, the characters are so preoccupied with survival that they don’t have a moment to give the ‘wallpaper guy’ a nod. The inner panels of the cells are decorated in something between an art deco flourish and 1980s, Tron-esque circuit board chic. This could be Natali flagging up the need for everyday folk to build our online universe with tolerance and co-operation. But more pertinent to our characters are two particular aspects of the panel design: firstly, that the backlit walls give the impression of daylight offering hope as through a stained glass window; and secondly, the use of coloured light as a mood modifier. It would take an audience soberer than the present one to trace any consistent emotional program in the cube’s colour scheme: the autistic Kazan cannot abide the red rooms, but any effect on the others remains subliminal and unremarked upon by the prisoners.

Foreground: cheese cubes, Background: circuit board wallpaper
 
The program winds to a close, the crowds disperse, and Mr Hill and I accompany Ms Cookson back to her Withington digs, spotting on the way this most portentous sign:


It is our hope that the maze is not snapped up by evil hands. In the meantime, our Breaking Out night is deemed a success and we look forward to a Breaking In night or two: Rififi on March 19th, and perhaps Inception, which concept is made more palatable by the idea of a thematic cheese within a cheese within a cheese within a cheese.


Tuesday, 14 February 2012

Down The Rabbit Hole premiere in Manchester this Saturday

The Institute's short film of the 2011 Manchester Day Parade will premiere with a free screening at Manchester's Nexus Art Cafe this Saturday at 2pm.

A 5-minute Super-8 odyssey tracing the preparations and parade-day antics of the Nexus Art Cafe float (a giant travelling tea party complete with aerialist owl), the film features a specially composed new song from staff composer Aidan Smith.

The film will show during the lunch rush at Nexus, and all are welcome to venture down into the subterranean cafe to buy a brew and/or pie and/or sweet thing to keep your mouth busy while it plays. The film will be introduced by filmmaker Graeme Cole and aforementioned songsmith Aidan Smith.

There are some preview photos on our Facebook page.

Down The Rabbit Hole @ Nexus Art Cafe
WHERE: Nexus Art Cafe, 2 Dale Street, Manchester, M1 1JY
WHEN: Saturday 18th February 2012, 2pm (cafe open all day)
COST: free

Wednesday, 18 January 2012

Psychotransitionary datamoshing on parade, with MC John Cage (apologia)

nb: If you are not trained in the interpretation of psychogeographic metering I recommend you start the video and let it play while reading the notes below. It is not meant to be entertaining.



Technical Notes


I AM SO SORRY

It is often said that a film or video should stand up on its own, unsupported by the post-rationalisations of its progenitor. I don’t necessarily agree with that, but anyway in this case the movie is a mistake and I feel I owe you an explanation.

COMPRESSING/DECOMPRESSING EMOTIONAL VALUES

Last week I set out to edit our short film of the Nexus Art Café float at the Manchester Day Parade 2011. The footage had been shot on Super 8 film and transferred, out-of-house, to digital, and I had watched it back in the latter format without any problems. However, when I then imported the same digital file into the Institute’s post-production engines for editing, I was confronted with the images you see in the above video. Something had gone wrong. I assumed it was me.

My first instinct was to delete the file. But since a lot of my work here at the Institute involves the recovery of lost films, I took pity on whatever future-me might have the job of reconstituting the canon of ‘unintentionally datamoshed parade movies of the early twenty-first century’. I saved him or her a job by saving the corrupted file. Anyway, when one ‘deletes’ a digital file it is not actually erased, but only marked for overwriting - and so, if data-energy is never truly destroyed but only restructured, might I not learn more from my mistakes by taking responsibility for restructuring the file's raw information myself?

I set about charting the binary ruins of the video, and it was not long before I began to notice a familiar pattern. Having seen the uncorrupted rushes of the parade, I recognised amongst the rearranged pixels a visual echo of the route we took. There, through the luminous video-fog, could be made out the streets and buildings and the dancers and even some of their moves. But, in addition, the newly fragmented pattern seemed to channel the conflicting feelings I felt on the day:
  • The pride I felt in representing with my Nexus comrades and celebrating my adopted city, shattered by self-consciousness and crowded-room loneliness into neat rectangular shards.
  • The particular dismal brand of existential emptiness I’ve only previously felt during extended periods of inactivity while playing left-back for the GM Hurricanes, punctuated by the giddy euphoria of eye contact with this old friend or that sworn enemy in the crowd.
  • The desire to dance and the fear of falling over, expressed through neurotic video jitter.

Somewhere between committing the images of that day to film, and translating it into a digitally manipulatable form, it seemed that the movie had become corrupted moment-for-moment by the emotions I felt on parade. How?

You will remember (and it doesn’t matter if you don’t) that for three months over the summer of 2010 we were asked to vacate the Institute while one of the major search engine companies mapped the dynamic emotionality of the premises for its latest online cartography resource: a (still) unnamed(*1) psychogeographic atlas of the known universe. It so happened that, as they worked in our absence, several expensive pieces of their psychocartographic machinery were irreparably blown due to incompatibility issues with the Institute’s wiring. The workmen dumped the remains in the Institute’s gardens before they left, and since that summer our IT manager(*2) has frequently raided this abandoned equipment for spares. I asked him: was it possible that some kind of ghost codec had hijacked the parade file and decompressed its latent emotionality? Some frustrated algorithm designed for compressing psychogeographically-metered video, now released from its silicon purgatory by the integration of its motherboard into the Institute’s hardware infrastructure?

He told me No, it was not possible, but that as emotion is a matter for the heart and meaning is created in the mind - and if it would make me feel better - I could certainly ‘read’ the video as some kind of pseudo-scientific videograph of the emotions I felt on parade. This did in fact make me feel a bit better. Then he pointed out that nobody else was going to see the corrupted video anyway, which made me feel worse again - yet more determined to salvage the thing.

PIANO HACK

The moving images were saved by mere fact of their re-contextualisation. By considering the broken video from a psycho-transitionary angle, it had meaning again, without even needing to be ‘restructured’. But it still wasn’t much fun to watch, and it needed some sound. It would be dishonest to create and sync up a psychogeographic soundmap after the matter, and besides I didn’t have the processing power to facilitate such an endeavour. Instead, I thought about a song.

The idea of chance discovery and the turning of unfavourable circumstances to one’s creative advantage called to mind John Cage’s invention of the hacked piano, or ‘prepared piano’ as it was known at the time. It is a story that he recounts on Indeterminacy, a recording of 90 one-minute tales ranging from composer-clique gossip to Zen parable. Cage was the most important composer of the twentieth century but he died without hearing the word ‘Pro Tools’. So I decided to rip/sample/steal this most pertinent anecdote of his and add a beat: time, rather than tone, being the fundamental index of music; and beat music being an instant fix for unwatchable movies.

In the original recording of the story, Cage solves a technical problem - how to create percussive music in a room where there is only a piano - by opening up the piano and attaching objects (a pie plate, a nail) to its strings. I decided to hack the narrative so that in the remake he solves the initial problem but creates a new one, accidentally inventing Dance Music (rather than music for a dance) and being unable to un-invent it. This unhappy ending, this punchline of undesired creative productivity, brought the anecdote closer to my own experience.

The audio facilities at the Institute are less than ideal. The track was put together using Audacity 1.2.6 on an iMac with a 600 MHz G3 processor and 256MB RAM for your listening pleasure, though it might have been easier to use tape and scissors. Bring on the interface city where a gesturally operated Protools XI will be embedded in the ambience of bus shelters! In addition to the Cage number, The John Cage Bounce (as the new song was christened) samples The Rose by Nine Circles and Martin Denny’s March of the Siamese Children. There is no original sound.

TRASH BIN

(*1) I suggested they brand it [search engine company name]Hurt. But by the time they read my email, they had apparently lost interest in building a personal rapport with the Institute’s staff and the series of cold but suggestive replies I received seemed to have been generated by a bot or similar
(*2) whom I detest

Monday, 9 January 2012

Undepth In Real People And Those Who Believe They’re Real

An entry in the Glossary project

Francis Dove’s notorious 60,000 word tutorial on character development in film and television productions was serialised over eight issues of the screen industry journal SquareEyes against the will of its then editor, who handed in his resignation when the legal department insisted that a hidden clause in Dove’s contract compelled them to publish anything Dove submitted for print. With no-one else willing to take on the editorship under such conditions, the journal fell under the unofficial control of Dove himself, becoming a textual ghetto for his increasingly unpalatable ideas on film, life and the hybridization of the two.

Only the abstract survives:
Everybody knows that in fiction, if you want to create a deep character all you have to do is create a very consistent character who does something surprising at the end of the second act. In life, of course, we know that when someone does something unpredictable it us usually due to a partly formed or poorly defined personality, or that they are always doing unpredictable things to try and hide a self-perceived shallowness. To really say that someone is more or less deep is an over-neat metaphor for the human condition: we are, more accurately, all equally shallow (though some taller than others), but with different (and fluctuating) levels of turbulence, pressure and indigenous life. However, these are not our concerns here: if you want to create a deep character all you have to do is create a very consistent character who does something surprising at the end of the second act. How have the artisans of film and television worked, and may they continue to rework, this formula again and again and again to give the illusion of real actual inner life?
Somebody, at least, was reading: Volodymyr Nanneman made substantial changes to the character-generating function of his electronic filmmaking kit, apparently alarmed by the misanthropy he saw in Undepth In Real People And Those Who Believe They’re Real. Dove, however, insisted his paper was a gesture of deep affection towards his colleagues, rivals and humankind in general.

Monday, 19 December 2011

Destructural Sound

An entry in the Glossary project

Perhaps inspired by the way a flying trapezist orients himself in the 3-dimensional space of the big top using the balancing mechanisms of his semi-circular canals, it was Nanneman’s belief that movie audiences could be guided through the hidden substructures of a movie by their ears, although in this case through the use of structural sound mapping* rather than endolymphatic stimulation. With every last component of a Redestructivish film chosen from the finite (if massive) selection listed in the Catalogue, it was possible to assign each component (be it a character, a costume, a feeling or whatever) a more or less noticeable sound identity quite aside from any specific functional sound it might be associated with on a narrative level. Thus, an audience member should be able to position himself in relation to a Redestructivish movie’s invisible moral or sartorial or emotional framework at any point during a screening, by triangulating the sound identities of each activated component. It was Nanneman’s claim that, much like the trapezist (or man on the street) whose sense of balance is essentially an automatic process (with conscious attention demanded by the tricky bits), the audience would rarely have to work at recognising these sonically-highlighted substructures, although Hanni suggested that was a slightly optimistic view of how the human mind works.

Nanneman coined the term ‘Destructural Sound’ to refer to a recurring technical fault within this system whereby sounds intended to be ‘structural’ would leak between the materials of a film’s architecture, warping or even demolishing that movie’s substructures even as it unfolded.

For the most part, when this inexplicable glitch occurred, sound identities would jump between components, even between those components that did not feature together in the same scenes; some would become completely detached from their intended components and float freely through a movie without becoming attached to other components; still other sound identities would spontaneously begin to mimic adjacent components creating meshes of unintended meaning, exposing oversimplified versions of unintended undercurrents to anyone who was listening carefully. Hanni reassured Nanneman that such audience members would be few and far between, and that to the casual viewer of these early test movies the Destructural Sound - if noticed at all - would probably be attributed to faulty speakers. Still, Nanneman could only hear these distortions as structural damage and, when a remedy was not forthcoming, he instead opted to recast the defect in a positive light.

Nanneman’s suggestion that a filmmaker using the Catalogue to create a Redestructivish movie might "encourage" the phenomenon of Destructural Sound merely by the (non)-act of not correcting it when it occurred might seem disingenuous. Rather than taking the blame, wasn’t Nanneman attempting to take credit, as conceiver and craftsman, for what was essentially a major fault in the Redestructivish system? Was not his capitalisation of the very term Destructural Sound the equivalent of a car manufacturer trademarking the phrase "break down"?

In fact, the period that Nanneman spent developing sounds and sound systems for the Catalogue was, for him, a deeply troubling time, in which he lost faith in himself as a facilitator and an engineer. He had designed himself into a corner, considered himself professionally stranded and, despite his stated goal of facilitating films that would reassure the nation’s unsettled populace, he perhaps saw in the phenomenon of Destructural Sound an apt and personally comforting structural/aesthetic analogy for his own condition - and by extension a valid artistic mechanism. An audience member trying too hard to navigate the hidden substructures of a Redestructivish movie could now become literally ‘lost’ in it.

Of course, Nanneman eventually worked his way through his sound issues, variously fixing or explaining away or forgetting about the Catalogue’s audio shortcomings, the plain passing of time allowing him to look back on that period as what he might characteristically have called a "forest/trees" situation. All the same, once in the clear Nanneman never returned to confront the "forest" of sound in which he had become so lost: the flaws and their euphemistic labels remained integral to the Redestructivish package. The turmoil that Destructural Sound would have made on the cinema sound system repairs industry had the Catalogue ever progressed beyond the test stage can only be imagined.

*(not to be confused with geographic sound mapping in the films of Francis Dove, whose ever diminishing budgets saw an increasing reliance on sets built from light, fog and upturned boxes and who therefore oriented audiences in his characters’ surroundings through the use of consistent and aggressive soundscaping)

See also: Foley Bleed