Tuesday, 14 February 2012

Down The Rabbit Hole premiere in Manchester this Saturday

The Institute's short film of the 2011 Manchester Day Parade will premiere with a free screening at Manchester's Nexus Art Cafe this Saturday at 2pm.

A 5-minute Super-8 odyssey tracing the preparations and parade-day antics of the Nexus Art Cafe float (a giant travelling tea party complete with aerialist owl), the film features a specially composed new song from staff composer Aidan Smith.

The film will show during the lunch rush at Nexus, and all are welcome to venture down into the subterranean cafe to buy a brew and/or pie and/or sweet thing to keep your mouth busy while it plays. The film will be introduced by filmmaker Graeme Cole and aforementioned songsmith Aidan Smith.

There are some preview photos on our Facebook page.

Down The Rabbit Hole @ Nexus Art Cafe
WHERE: Nexus Art Cafe, 2 Dale Street, Manchester, M1 1JY
WHEN: Saturday 18th February 2012, 2pm (cafe open all day)
COST: free

Wednesday, 18 January 2012

Psychotransitionary datamoshing on parade, with MC John Cage (apologia)

nb: If you are not trained in the interpretation of psychogeographic metering I recommend you start the video and let it play while reading the notes below. It is not meant to be entertaining.



Technical Notes


I AM SO SORRY

It is often said that a film or video should stand up on its own, unsupported by the post-rationalisations of its progenitor. I don’t necessarily agree with that, but anyway in this case the movie is a mistake and I feel I owe you an explanation.

COMPRESSING/DECOMPRESSING EMOTIONAL VALUES

Last week I set out to edit our short film of the Nexus Art Café float at the Manchester Day Parade 2011. The footage had been shot on Super 8 film and transferred, out-of-house, to digital, and I had watched it back in the latter format without any problems. However, when I then imported the same digital file into the Institute’s post-production engines for editing, I was confronted with the images you see in the above video. Something had gone wrong. I assumed it was me.

My first instinct was to delete the file. But since a lot of my work here at the Institute involves the recovery of lost films, I took pity on whatever future-me might have the job of reconstituting the canon of ‘unintentionally datamoshed parade movies of the early twenty-first century’. I saved him or her a job by saving the corrupted file. Anyway, when one ‘deletes’ a digital file it is not actually erased, but only marked for overwriting - and so, if data-energy is never truly destroyed but only restructured, might I not learn more from my mistakes by taking responsibility for restructuring the file's raw information myself?

I set about charting the binary ruins of the video, and it was not long before I began to notice a familiar pattern. Having seen the uncorrupted rushes of the parade, I recognised amongst the rearranged pixels a visual echo of the route we took. There, through the luminous video-fog, could be made out the streets and buildings and the dancers and even some of their moves. But, in addition, the newly fragmented pattern seemed to channel the conflicting feelings I felt on the day:
  • The pride I felt in representing with my Nexus comrades and celebrating my adopted city, shattered by self-consciousness and crowded-room loneliness into neat rectangular shards.
  • The particular dismal brand of existential emptiness I’ve only previously felt during extended periods of inactivity while playing left-back for the GM Hurricanes, punctuated by the giddy euphoria of eye contact with this old friend or that sworn enemy in the crowd.
  • The desire to dance and the fear of falling over, expressed through neurotic video jitter.

Somewhere between committing the images of that day to film, and translating it into a digitally manipulatable form, it seemed that the movie had become corrupted moment-for-moment by the emotions I felt on parade. How?

You will remember (and it doesn’t matter if you don’t) that for three months over the summer of 2010 we were asked to vacate the Institute while one of the major search engine companies mapped the dynamic emotionality of the premises for its latest online cartography resource: a (still) unnamed(*1) psychogeographic atlas of the known universe. It so happened that, as they worked in our absence, several expensive pieces of their psychocartographic machinery were irreparably blown due to incompatibility issues with the Institute’s wiring. The workmen dumped the remains in the Institute’s gardens before they left, and since that summer our IT manager(*2) has frequently raided this abandoned equipment for spares. I asked him: was it possible that some kind of ghost codec had hijacked the parade file and decompressed its latent emotionality? Some frustrated algorithm designed for compressing psychogeographically-metered video, now released from its silicon purgatory by the integration of its motherboard into the Institute’s hardware infrastructure?

He told me No, it was not possible, but that as emotion is a matter for the heart and meaning is created in the mind - and if it would make me feel better - I could certainly ‘read’ the video as some kind of pseudo-scientific videograph of the emotions I felt on parade. This did in fact make me feel a bit better. Then he pointed out that nobody else was going to see the corrupted video anyway, which made me feel worse again - yet more determined to salvage the thing.

PIANO HACK

The moving images were saved by mere fact of their re-contextualisation. By considering the broken video from a psycho-transitionary angle, it had meaning again, without even needing to be ‘restructured’. But it still wasn’t much fun to watch, and it needed some sound. It would be dishonest to create and sync up a psychogeographic soundmap after the matter, and besides I didn’t have the processing power to facilitate such an endeavour. Instead, I thought about a song.

The idea of chance discovery and the turning of unfavourable circumstances to one’s creative advantage called to mind John Cage’s invention of the hacked piano, or ‘prepared piano’ as it was known at the time. It is a story that he recounts on Indeterminacy, a recording of 90 one-minute tales ranging from composer-clique gossip to Zen parable. Cage was the most important composer of the twentieth century but he died without hearing the word ‘Pro Tools’. So I decided to rip/sample/steal this most pertinent anecdote of his and add a beat: time, rather than tone, being the fundamental index of music; and beat music being an instant fix for unwatchable movies.

In the original recording of the story, Cage solves a technical problem - how to create percussive music in a room where there is only a piano - by opening up the piano and attaching objects (a pie plate, a nail) to its strings. I decided to hack the narrative so that in the remake he solves the initial problem but creates a new one, accidentally inventing Dance Music (rather than music for a dance) and being unable to un-invent it. This unhappy ending, this punchline of undesired creative productivity, brought the anecdote closer to my own experience.

The audio facilities at the Institute are less than ideal. The track was put together using Audacity 1.2.6 on an iMac with a 600 MHz G3 processor and 256MB RAM for your listening pleasure, though it might have been easier to use tape and scissors. Bring on the interface city where a gesturally operated Protools XI will be embedded in the ambience of bus shelters! In addition to the Cage number, The John Cage Bounce (as the new song was christened) samples The Rose by Nine Circles and Martin Denny’s March of the Siamese Children. There is no original sound.

TRASH BIN

(*1) I suggested they brand it [search engine company name]Hurt. But by the time they read my email, they had apparently lost interest in building a personal rapport with the Institute’s staff and the series of cold but suggestive replies I received seemed to have been generated by a bot or similar
(*2) whom I detest

Monday, 9 January 2012

Undepth In Real People And Those Who Believe They’re Real

An entry in the Glossary project

Francis Dove’s notorious 60,000 word tutorial on character development in film and television productions was serialised over eight issues of the screen industry journal SquareEyes against the will of its then editor, who handed in his resignation when the legal department insisted that a hidden clause in Dove’s contract compelled them to publish anything Dove submitted for print. With no-one else willing to take on the editorship under such conditions, the journal fell under the unofficial control of Dove himself, becoming a textual ghetto for his increasingly unpalatable ideas on film, life and the hybridization of the two.

Only the abstract survives:
Everybody knows that in fiction, if you want to create a deep character all you have to do is create a very consistent character who does something surprising at the end of the second act. In life, of course, we know that when someone does something unpredictable it us usually due to a partly formed or poorly defined personality, or that they are always doing unpredictable things to try and hide a self-perceived shallowness. To really say that someone is more or less deep is an over-neat metaphor for the human condition: we are, more accurately, all equally shallow (though some taller than others), but with different (and fluctuating) levels of turbulence, pressure and indigenous life. However, these are not our concerns here: if you want to create a deep character all you have to do is create a very consistent character who does something surprising at the end of the second act. How have the artisans of film and television worked, and may they continue to rework, this formula again and again and again to give the illusion of real actual inner life?
Somebody, at least, was reading: Volodymyr Nanneman made substantial changes to the character-generating function of his electronic filmmaking kit, apparently alarmed by the misanthropy he saw in Undepth In Real People And Those Who Believe They’re Real. Dove, however, insisted his paper was a gesture of deep affection towards his colleagues, rivals and humankind in general.

Monday, 19 December 2011

Destructural Sound

An entry in the Glossary project

Perhaps inspired by the way a flying trapezist orients himself in the 3-dimensional space of the big top using the balancing mechanisms of his semi-circular canals, it was Nanneman’s belief that movie audiences could be guided through the hidden substructures of a movie by their ears, although in this case through the use of structural sound mapping* rather than endolymphatic stimulation. With every last component of a Redestructivish film chosen from the finite (if massive) selection listed in the Catalogue, it was possible to assign each component (be it a character, a costume, a feeling or whatever) a more or less noticeable sound identity quite aside from any specific functional sound it might be associated with on a narrative level. Thus, an audience member should be able to position himself in relation to a Redestructivish movie’s invisible moral or sartorial or emotional framework at any point during a screening, by triangulating the sound identities of each activated component. It was Nanneman’s claim that, much like the trapezist (or man on the street) whose sense of balance is essentially an automatic process (with conscious attention demanded by the tricky bits), the audience would rarely have to work at recognising these sonically-highlighted substructures, although Hanni suggested that was a slightly optimistic view of how the human mind works.

Nanneman coined the term ‘Destructural Sound’ to refer to a recurring technical fault within this system whereby sounds intended to be ‘structural’ would leak between the materials of a film’s architecture, warping or even demolishing that movie’s substructures even as it unfolded.

For the most part, when this inexplicable glitch occurred, sound identities would jump between components, even between those components that did not feature together in the same scenes; some would become completely detached from their intended components and float freely through a movie without becoming attached to other components; still other sound identities would spontaneously begin to mimic adjacent components creating meshes of unintended meaning, exposing oversimplified versions of unintended undercurrents to anyone who was listening carefully. Hanni reassured Nanneman that such audience members would be few and far between, and that to the casual viewer of these early test movies the Destructural Sound - if noticed at all - would probably be attributed to faulty speakers. Still, Nanneman could only hear these distortions as structural damage and, when a remedy was not forthcoming, he instead opted to recast the defect in a positive light.

Nanneman’s suggestion that a filmmaker using the Catalogue to create a Redestructivish movie might "encourage" the phenomenon of Destructural Sound merely by the (non)-act of not correcting it when it occurred might seem disingenuous. Rather than taking the blame, wasn’t Nanneman attempting to take credit, as conceiver and craftsman, for what was essentially a major fault in the Redestructivish system? Was not his capitalisation of the very term Destructural Sound the equivalent of a car manufacturer trademarking the phrase "break down"?

In fact, the period that Nanneman spent developing sounds and sound systems for the Catalogue was, for him, a deeply troubling time, in which he lost faith in himself as a facilitator and an engineer. He had designed himself into a corner, considered himself professionally stranded and, despite his stated goal of facilitating films that would reassure the nation’s unsettled populace, he perhaps saw in the phenomenon of Destructural Sound an apt and personally comforting structural/aesthetic analogy for his own condition - and by extension a valid artistic mechanism. An audience member trying too hard to navigate the hidden substructures of a Redestructivish movie could now become literally ‘lost’ in it.

Of course, Nanneman eventually worked his way through his sound issues, variously fixing or explaining away or forgetting about the Catalogue’s audio shortcomings, the plain passing of time allowing him to look back on that period as what he might characteristically have called a "forest/trees" situation. All the same, once in the clear Nanneman never returned to confront the "forest" of sound in which he had become so lost: the flaws and their euphemistic labels remained integral to the Redestructivish package. The turmoil that Destructural Sound would have made on the cinema sound system repairs industry had the Catalogue ever progressed beyond the test stage can only be imagined.

*(not to be confused with geographic sound mapping in the films of Francis Dove, whose ever diminishing budgets saw an increasing reliance on sets built from light, fog and upturned boxes and who therefore oriented audiences in his characters’ surroundings through the use of consistent and aggressive soundscaping)

See also: Foley Bleed

Monday, 12 December 2011

Shapes

An entry in the Glossary project

Nanneman’s Catalogue removed the trial of working with actors from the filmmaking process by creating the possibility of generating endless, digitally powered variations on just two pre-recorded performances (those of he and his second wife, Hanni). For a journeyman director like Francis Dove, forced to continue working with real actors and often with little say in the casting process, Nanneman’s reductive approach was understandably appealing:

"Could we postulate that, for those of us who cannot or will not utilise Nanneman's toolkit, there remain two possible approaches to putting an actor on the screen?" asked Dove, in his trade journal column. "The first is ‘acting for the screen’, in which the actor is the screen’s "goon", that is to say they act for and in total deference to the screen. The second, more tiresome method is ‘a screen for the actor’, in which the screen becomes a canvas over which the actor may freely ejaculate his or her deepest needs and instincts safe in the knowledge that none will be wasted, all will be caught and exhibited via the familiar media.

"In the instance of acting for the screen, only a contorted sense of human biophysics is directly referenced: the screen is a two dimensional light show rather than a stage play, and instructions or ‘shapes’ (fine-tuned and categorised through hundreds of hours of laboratory work) are imparted to the actor to carry out without question. (It is a given that such direction is most effective when conveyed with a firmness that borders on cruelty).

"By acknowledging the volition of the players, the screen for the actor method allows a complex but aesthetically arbitrary, exploration of idiocy (the fundamental subject matter of any human-oriented drama). Each actor becomes yet another inlet in the convoluted plumbing of an idea from inspiration to finished screen efflux.

"Thus before embarking on a new project, I always ask myself: can I afford to gamble on the idiocy of my cast? If they unexpectedly turn out perceptive actor-oriented performances of grace and dignity, will I have the resources to fix (break) them? If the answer is No, I get out my big book of shapes.

"Finally, it might be divulged here that actor and screen are both absolutely the goons of sound: this is one of the great secrets of cinema, and sound likes it that way."

Monday, 5 December 2011

Voiceover

An entry in the Glossary project

Ever-cautious about confusing issues of authorship and ownership, Nanneman did not provide a facility for voiceovers within his movie-making kit, claiming that "audiences are wont to recognise the perpetrator of a movie voiceover as the owner of the images and their subsidiary ideas and emotions regardless of the fact that the voice belongs to a fictional character with limited proprietary rights." However, it did not take long for his city council colleagues to find a 'cheat': a specific combination of one of the shyest character types placed into a busy set (where they would inevitably recede behind other visual matter) and pumped full of third-person dialogue. It appeared, when this cheat was being used, that a voiceover was being read by some unseen, all-seeing character when in fact this effect was achieved by specifically generating a self-effacing character with a high intuition level-setting. A cruder version of this cheat, known as a "feelings voiceover", involved partially-hidden characters screaming, grunting or verbalising emotions in sympathy with the surrounding images: Nanneman was not impressed, pointing out that there were plenty of pure feelings to choose from within the Catalogue without having to resort to ambiguous vocal effects.

Unusually, Nanneman was in agreement with Francis Dove concerning the rejection of voiceover, albeit for different reasons. In his (apparently ad lib) narration of an educational video on the history of film, an increasingly distressed-sounding Dove offers the theory that voiceover is first experienced as the third-person narration of one’s own development i.e. as a baby listening to one's parents; that this early exposure to voiceover is an over-clinical yet disorienting affair following the abstract aural experience of womb life; and that indeed, should we choose to go back that far, it all goes downhill after one's respective gametes are rocked by the soundwaves of pleasure or relief that accompany the procreative act. Three-fifths of the way through the same educational video, just after describing Harley Byrne’s notorious documentary Girls of Unfortunate Climes*, Dove declares the voiceover "dead", himself remaining silent for the rest of the programme apart from the occasional faint chewing sound.

Aside from his pathological distrust of certainty - which he identified as a recurrent yet undesirable characteristic of the movie voiceover - Dove had several recent examples of the voiceover-in-breakdown to inspire this moratorium. In Harris Metcalf's Clockwork Film it quickly becomes clear from the way they move that the supporting characters, as the result of a technical fault, can hear the hero's voiceover, though not make out the words he's saying - only cadence and timbre. Their actions become an involuntary dance to an obscure song whose near synchronization with the unfolding events (which the voiceover of course describes) occurs to them as a déjà vu. Metcalf attempted to improve on his "mechanically-generated" filmmaking technique with Clockwork II, but this time the hero - who is retrospectively narrating the images in which he appears - runs out of things to say mid-way through. The on-screen action slows to a halt and, to fill the time, our screen-hero himself starts to dance, accompanied intermittently by the rather amateurish beat-boxing attempts of his narrator alter-ego. After a while, the screen-hero runs out of moves and sits down for the rest of the movie, while the other characters develop a subplot.

Witness also Nola Luna IV's Takashi From End To End, the unauthorised feature-length biopic of her eponymous ex-boyfriend, in which Luna herself provides the "narration": the off-screen parroting of Takashi's every spoken line with sounds like "muh" and "mur" pronounced in what is undoubtedly neither her own natural voice nor a strictly accurate impersonation of Takashi himself.

*(in which Byrne's authoritative narration, rewriting events in his own voice, was committed to tape in apparent denial of the trauma of having been imprisoned and tortured by the feral teens he was documenting; a digital stutter on surviving copies seems, however, to express through technical fault that which Byrne was unwilling or unable to acknowledge in the text.)

Tuesday, 8 November 2011

Screams

An entry in the Glossary project

As a former trapezist who had swung and dangled voicelessly over the abyss night after night and year after year to the gasps and cheers of audiences, Nanneman really had no idea what a scream was for, or even whether anyone actually did scream outside of the movies. Understanding, however, that the "woman's scream" was an essential part of the filmmaker's toolbox, he set Hanni the task of compiling a library of "one or two dozen" recorded screams in a variety of styles and meanings to be used by the Catalogue's computer-generated characters in appropriate situations.

It seems that Hanni already had a source in mind for the recordings: Serafina Kustra, a "scream musician" of sorts, a folk hero in a binary age whose live performances people would travel from far away to witness. Kustra had previously achieved mild fame fronting a band whose entire repertoire had consisted of songs built around repetition of the band's name and lyrics extolling the group's merits in very general terms: perhaps her messianic appeal as a solo artist can be attributed to the simplification and emotional inversion of this approach. Hanni, idolizing Kustra for reasons she never publicly articulated, offered the vocalist a not inconsiderable sum from the Catalogue project's unofficial city council fund, rationalising the gesture to Nanneman by suggesting he himself could provide the male screams at a cut rate. It is unclear why Nanneman failed to nip this plan in the bud given the expense and his desire to distance himself from the scream-cataloguing process, but perhaps he sensed that the issue was important to Hanni.

(Nanneman was not the only filmmaker of the time to be squeamish about vociferation. Jobbing director Francis Dove, who would generally work with scripts imposed on him by producers, kept a list of alternative non-linguistic utterances with which to replace a scripted scream on set. Dove acknowledged that a written scream is usually structurally important, with its removal potentially undermining a moment of climax or catharsis. However, he discovered that the straight replacement of such a scream with (for example) a laugh, a sigh, a raspberry or snort, would enable him to maintain the structure of the written scene while destabilizing its underlying assumptions. If, having filmed such a substitution, he found that a scene no longer worked, it was not uncommon for Dove to edit the vociferation and even the actress out of the entire scene, leaving murderers stabbing at thin air, rabid beasts howling at dumb walls and in one case the spontaneous materialisation of a pink, wet newborn on the back seat of a moving taxi.)

In the event, Serafina Kustra turned down the job of providing the Catalogue's screams, refuting in no uncertain terms the idea that her vocal style had anything to do with screaming, and taking deep offence at the suggestion that a selection of her most intimate and heartfelt vocal performances might be defined, categorized and donated to computer-generated movie characters. Respecting this position, Hanni instead recorded and labelled 144 wildly varying screams of her own, and finally cajoled Nanneman into providing one single scream for men, although it was recommended in the small print that the latter never be used.

See also: Whoops; Yells