Monday, 26 September 2011

Plug-in

An entry in the Glossary project

The concept of the plug-in in relation to the work of Nanneman and his contemporaries can be a confusing one, as various filmmakers of that era used the term to refer to different, albeit interrelated, concepts.

Nanneman used the term in asides to refer to third-party components that were incompatible with those provided within his Catalogue, i.e. any that weren’t included in it. Whether his use of the term indicated that he hoped that, some day, developments might allow for third-party components to be plugged-in to his own, or whether it intentionally evoked the negative connotations associated with electrical current since the (then still recent) scares in order to discourage such piggybacking, is not known. The implication in his contemporaries’ references to "Nanneman’s cross-eyed sockets" suggests they believed the former: that the idealist Nanneman wanted his components to be compatible with those built by others, but that however open his source, no-one else could make head or tail of it. (see also Operating System)

Harris Metcalf was, like Nanneman, interested in using the latest technological innovations to maintain a standard quality across his work. For him, a plug-in was a neural augmentation device that could be literally "plugged-in" to an actor’s nervous system to influence his or her technique. Safety issues aside, the main drawback to the Metcalfian plug-in was that the technology was not yet sufficiently advanced that it could actually improve the actor’s performance, but only degrade it to a given setting or crudely accentuate pre-existing attributes. Metcalf told a court:

"It is only by using my reductive plug-in method that you can ensure unity across the performance of your entire cast. In a sense, it is a lowest common denominator approach, as it ensures that no-one performs any better than your worst actor. In certain circumstances you may prefer to use plug-ins to highlight the performance of a key cast member, so that the entire cast is levelled out with a basic performance-quality plug-in, but the hero also runs a charisma augmentation plug-in parallel to this. Or, if a certain subsection of your cast are representing characters with non-British accents, they might use a common application to ensure their accents are no worse or better than each other, whist running the same core acting-method plug-in as those playing the British. It is a question of performance resolution: it is no good one actor being clear and another all grainy."

The notoriously fickle Nola Luna IV, whose technique during her brief digital period was to video each actor separately and then digitally composite the performances in post-production, used the term to refer to the removal and replacement of entire screen elements long after a film had been finished and had its first release: "By the time it comes to re-release a movie, the main actor may have lost his or her public appeal, through an unfortunate child abuse case or the disfigurement that comes with a bio-chemical assault, for example. When your actors weren’t actually interacting with each other or any of the digital props, sets or noises, how easy now to simply unplug the unwelcome actor from the original edit and clip on today’s hot thing. The same can be done with props and locations, for example a stick of carrot or memory can replace a cigarette, or a lovely garden replace an urban site that has since tactlessly associated itself with some terrorist atrocity or architectural hiccup."

Friday, 23 September 2011

Nola Luna IV

An entry in the Glossary project

A filmmaker and contemporary of Nanneman, Nola Luna IV’s style was openly trashy - although she preferred to term her films ‘entertainments’ or ‘invigorations’: the opening line of her only (unpublished) novel reads "They both loved industry, and hated abstract films about the aesthetics of industry." She was not always that way, however: her graduation film was a dense, disorienting piece titled A Running Race For Those Who Hate Music.

Luna was the great-great-grandaughter of the real-life historical figure of the same name, who was represented in the UNIVERSAL EAR episode A Flea Orchestra In Your Ear (portrayed by Briony O'Callaghan in the 2010 premake, below). Of Romanian descent, Luna IV lived her whole life in Manchester but only dated the Japanese.

Selected filmography: Furniture Of The Parasite, I Yearn For Yen (a.k.a. This Bastard Is Greedy), Lunatic Jeweller, This Isn’t Goodbye It’s Goodbyeeeee, Wh-what Are The Rules?, Witness To A Prang

Monday, 19 September 2011

Eyeline

An entry in the Glossary project

Questioned as to why it was so difficult to create the correct eyelines when lining up Catalogue-generated characters in dialogue scenes - from shot to shot and even within the same frame - Nanneman responded that of the 65, 536 character templates that his system had generated, it so happened that the majority of them turned out to be of a type that finds it difficult to maintain eye contact. Careful study of the sample scenes has indeed shown that in a large proportion of apparently mismatched eyelines, the characters portrayed are in fact very accurately looking at fluff on the other’s shoulder, the toes of their own boots, or a door handle in the background. Eyeline discrepancies between characters and objects were far rarer and can mainly be attributed to shortsighted or confused characters.

cf. The films of Harris Metcalf, who liberated the representation of eyes from the realm of physical realism, used eyeline angle as an expressionist device and whose characters’ unseeing eyes only ever met by accident.

Monday, 12 September 2011

Intern's Palette, The

An entry in the Glossary project

Having hunted, indexed and categorized his (revised) target of 16, 384 colours, Nanneman set the work experience boy the task of creating full back-stories for each hue. Given the vigour with which the unnamed teen took to his work, he must either have believed Nanneman’s lie-by-omission that the project was a genuine City Council task passed on by colleagues tired just by the scale of the project, or been enthusiastic and quite stupid as many of the happier of people are, or, as is most likely, some of Nanneman’s quixotic fervour rubbed off on him. Whatever way around, it was some feat for him to complete, as he did, biographies several pages long for each of precisely 256 colours in the two weeks before he was obliged to return to school. There are indications that Nanneman was all the same disappointed at the tiny dent made in the full spectrum of redestructivish colours and, given that his superiors refused him custody of any further work experience students, progress on further colour back-stories was sporadic. The work experience boy’s accomplishment stands therefore as the largest fully-documented colour range in the Catalogue, and it is from the informal name that this collection became known by that the phrase "the intern’s palette" passed into popular use to indicate a naïve and incomplete glimpse of a utopian new system within the breakaway department of an immoveable institution.

Monday, 5 September 2011

Character Type

An entry in the Glossary project

Nanneman was pressured, during a washroom encounter with his line manager, to keep to the latter's list of "16 character types (17 for an art-house film)" when designing the character-generating feature of his filmmaking kit. So as not to jeopardise the continued asssembly of the Catalogue - which had already been vetoed from above and which his line manager, having stumbled upon Nanneman's misuse of city council lab space by mistake, was by turns tolerating and interfering with - Nanneman ostensibly integrated his superior's list, but reduced each of the 16 broad 'types' to its key trait and generated 65,536 new character types by exploiting every possible combination of those qualities. (He excluded the arty 17th type for obvious reasons). The psychological complexity of these new redestructivish archetypes meant that Nanneman was able to create distinct imprints of every one of them using just two actors: himself and his second wife*. Every time one of these intricately designed algorithms was given a new name, wardrobe, haircut and surroundings he or she became a unique character (excepting the improbable eventuality of another filmmaker happening to choose the same type, name and look and putting this ‘new’ character into the same situation).

It is not known which 16 traits Nanneman divined from his line manager's original types, but we do know that he excluded any 'opposites' which might have cancelled each other out. Instead, Nanneman assumed that certain traits - e.g. faith - are an a priori human characteristic so included only their opposite - e.g. incredulity - amongst the 16 potential attributes: if a character lacked any one of the 16 'nurtured' traits he was assumed to have its opposite through nature. Whilst Nanneman acknowledged that such opposites don't always exist in pure dichotomy but on a sliding scale, he considered such nuances to be uncommon and irrelevant to the cinematic representation of human nature, certainly in a time when audiences needed reassurance, not speculation. In the circus and in the civil service, it had tended to be Nanneman's experience that people were one thing or another, and any apparent gradation in between usually boiled down to a case of deception or illness. Hanni, charged with finding "8 good rules" with which to shape the Nannemans' performanced blueprints of the thousands of archetypes Volodymyr had created, briefly looked into the old social networking websites, and discovered that everything Nanneman had suggested about human nature was more or less true. However, in response to the publication of Francis Dove's misanthropic Undepth In Real People And Those Who Believe They’re Real, Nanneman relented, creating a set of digital faders for the adjustment of the archetypes' character trait level-settings, allowing access to the middle ground between opposing traits. The knobs on the interface were all the same deliberately designed "stubborn" to discourage their use.

On discovering the zealous manner in which his underling had misinterpreted his original instructions, Nanneman’s line manager is said to have remarked that, the Nannemans having between them taken the time to create 65,536 characters, perhaps the unremittingly earnest Volodymyr should, from then on, himself be referred to as "Character Zero".

*(we know from his tattoos that she was called Hanni)

Monday, 29 August 2011

Sounds

An entry in the Glossary project

On learning that all complex sounds have as their basic unit or building block the 'sine wave', Nanneman was enticed by a city council colleague into purchasing a "bundle" of sine waves with which he intended to construct the Catalogue's sound library. Although a conscientious canteen assistant intervened in the sale, Nanneman was evidently wounded by the attempted fraud as, rather than building his sounds bottom-up, he now stated his intention to carve them from pre-existing noise. (He played down this change in approach, commenting that it "[made] sense given that we’re at the noisy end" - though whether he was referring to the "noisy end" of creation at which point any naturally occurring pure tones had surely already been merged into complex sounds or to his Town Hall lab at the comparably noisy John Dalton Street end of Manchester's Albert Square is not clear).

In fact, there is overwhelming evidence to suggest that, in the event, Nanneman assembled his various sounds any which way he could: bottom-up, top-down, cobbled together, found, stolen, hummed etc. His contemporaries, however, could only speculate about the process, which was hidden from them by the temporary suspension of an interlaced membrane of tarpaulin around Nanneman’s lab, covering walls, ceiling, windows and doors and through which only the initiated might find their way before becoming consumed with panic. The purpose of the tarpaulin was and remains a case for speculation: was it hung, for example, to soundproof the lab, to replicate the circus tents of Nanneman's youth for his own comfort, or to replicate same in order to create the familiar sense of aural 'interiority' he required for his sounds? There was even talk at the time of his using the tarpaulin as a sheath to contain such emissions as might occur as a by-product of his attempts to identify and harness the "smell waves" which, so his colleagues had it, Nanneman was far more familiar with than the sonic variety and which he might therefore be attempting to synaesthesiatize into more manageable sounds using such digital alchemy as was at his service. The chief result of the tarpaulin, whether intentional or not, was then to have kept the precise materials used to generate the 131,072 discrete audio files* that comprised the Catalogue's sound bank a secret.

Each sound had the qualities of being both familiar, in having been sculpted from pre-existing noise, and disorienting for having been chosen and categorised according to Nanneman's own lonely agenda. Furthermore, as he neglected to provide compatible tools (EQ, reverb) with which to modulate these sounds according to the contexts in which they appeared, any given sound would at each occurrence sound identical to its previous use. Thus the single noise created, for example, to represent a mobile phone hitting the floor, would sound nothing like that particular event might sound in reality, yet 'rang true' through some obscure chain of association (the audience would 'get it' without quite knowing why): and should several mobile phones hit several floors in several acoustic spaces over the course of the same movie they would all sound exactly the same. Any effort to place the sound in its environment or to differentiate each event from its predecessor would have to take place in the audience's own minds. An over-used sound, lacking environmental nuance, would effectively fade with use in the passive moviegoer's mind in the same way that we gradually blank out supraliminal awareness of any repetitive alert that contains no new information. Nanneman had inadvertently hit on a way of degenerating a digital signal in a manner comparable to the degradation in quality of successive generations of tape-recording or photocopying, albeit in this case at the receiver-end. Sound engineers were reported to be "astonished and dismayed" and Nanneman himself was never satisfied with his accomplishments in the field of sound. "If only," he wrote in one of many unfiled reports to his seniors, "there hadn’t been something fishy about that sine wave deal".

*(including silences, but not ambience, dialogue or music)

Saturday, 27 August 2011

Mossley, As In A Dream

Home movie from a ramble around the hills of Mossley, April 2010, shot on expired AGFA Moviechrome, slowed down but otherwise un-edited.

I really wanted to experiment with sound design on my home movies but the Institute's steam-powered editing chambers aren't currently up to anything beyond sticking a sound file and a video file together and waiting to see if the old Macintosh engine gives out. So instead I shamelessly lifted Delia Derbyshire & Barry Bermange's The Dreams: Land piece from 1964, which seems to create a few interesting juxtapositions and, you know, keeps their work alive.

If anyone would care to add their own soundtrack I will happily provide the video file and reward them with an over-familiar pat on the shoulder upon completion of the work.

Monday, 22 August 2011

Colour Hunt

An entry in the Glossary project
As a young trapezist, not only was Nanneman's training restricted to the technical matters of physical fitness, aerialist technique and rope drill, but even his leisure time was policed against his pursuing any interest in the frills of his trade: music, costume, colour. Naturally, being forbidden from involving himself in what his superiors termed the "realm of the frivolous" only made those glimpses he caught of it more exotic, more unsettling - and more dangerous: music came to hold secret, incendiary meanings, and the unpredictable modulation of shirt colour in the audience, from performance to performance and even moment to moment, was fully capable of disorienting him as he swung, should he ever have let his concentration lapse (that he never dropped might be considered a fluke of disposition).

Years later, then, when he began to compile his standardized filmmaking kit, he had at least two good reasons for creating a reductive colour system - specifically, categorized palettes of up to 256 colours with the facility to utilise only one such set per individual movie: firstly, that the complexity of the colour aspect of his filmmaking system should not exceed his own limited understanding of that domain; and secondly, that it was his goal to facilitate the making of "reassuring" films, and only by control, by unity of colour, could he preclude the unbalancing effect he assumed that audiences had continued to suffer across what he considered to be the largely undisciplined history of the colour movie.

Perhaps it is this perceived autonomy of colour, then, its wildness-in-need-of-taming, that inspired Nanneman to term his city-wide colour sampling expeditions "Colour Hunts". Certainly there is evidence that these spontaneous adventures tended to be embarked upon during periods of professional stress and frustration - that the sheer thrill of unearthing and capturing a feral hue was accompanied by a sense of regained control proportionate to the borderline chromatophobia of Nanneman's aerialist youth. A comment scribbled on the back of the only known photograph (now lost) of such a hunt even suggests that the catharsis and primal satisfaction ("flush!") that came with the successful capture of a desired hue was entirely justified even if that hue was not in motion: whilst capturing a moving colour might seem the greater sport, the hunter himself is always in motion (in an ocular sense at the very least) and, in an uncontrolled environment, the movement of light provides an irregular and unpredictable ("fiendish") dynamic camouflage for a static ("cowering") hue. No colour comes cheap.

Although he did take others on the hunts (including Hanni, and the occasional jobseeker who wandered into the lab having taken the wrong direction on their way to the Town Hall's temporary JSA bureau), it was Nanneman who bagged the great majority of the 16,384 colours that eventually formed the full redestructivish palette. It is not known whether his decision to name and provide full back-stories for each shade was motivated by a desire to honour his fallen quarry or was rooted in aesthetic concerns. Neither is it known whether his decision to outsource most of this written work to others is an example of his personal predilection (through conditioning?) for practical work or an unwillingness to stare any longer than was absolutely necessary into the soul of any individual colour.