Monday, 10 October 2011

Indirection

An entry in the Glossary project

The deliberate withholding of audio or visual information, usually by obscuring it with other matter (sound, set) or out of frame or hearing range, but with its properties hinted at by that information which remains. For example, the physical goings-on in a foggy sauna may only be suggested by the screams of unseen participants, the facial expressions of a foregrounded attendant or the peculiar movement of the steam.

Nanneman’s guide to the appropriate use of indirection is here paraphrased in lieu of his original text:
What you know that you can’t see makes what you can see hilarious; what you don’t know that you can’t see doesn’t bother you. What you suspect is being hidden from you makes you resentful towards a movie, while the showing of that which needn’t have been shown provokes disdain. The revelation of that which was previously hidden brings catharsis, the hiding of that which was previously visible brings disorientation. Summed up: while its excessive or insensitive use may compromise the intended effect on a movie’s audience, indirection can be a great boon to the filmmaker on a budget.
See also: Implicit, the

Monday, 3 October 2011

Dissolutionary Cinematograph

An entry in the Glossary project

A somewhat teleological contraption utilising a highly reactive film stock concocted by Nanneman while he waited for the Council to redeploy him following the crossing patrol debacle. The frames of a film are lined up face to face in a dissolutionary cinematograph, rather than end to end. The first thing the audience sees projected is a complete picture: the image simplifies as the frames disintegrate sequentially on contact with air, often telling a story in reverse. Movement, whatever the narrative trajectory, becomes synonymous with decay. In the cleverest compositions, visual elements from the final frames show through the preceding frames, playing different parts throughout as they are juxtaposed with shorter-lived visual matter, before themselves being fully revealed and dissolving.

Synchronising any meaningful sound with such films proved impossible; however, Nanneman mentions in the Catalogue how he encouraged Hanni (with whom he was not yet romantically involved) to incorporate the ambient sounds of the kitchen and the street beyond into her appreciation of each unique screening, and paraphrases her response that this approach to soundtrack "made a crushing sort of sense". They would be married before the year was out. He did not pursue the project after he was reassigned to the Town Hall; he did not save any of his dissolving films for posterity; it has never been comprehensively proven whether or not Nanneman’s invention was ‘intentional’ or the fluke result of a period of intensive pottering.

Monday, 26 September 2011

Plug-in

An entry in the Glossary project

The concept of the plug-in in relation to the work of Nanneman and his contemporaries can be a confusing one, as various filmmakers of that era used the term to refer to different, albeit interrelated, concepts.

Nanneman used the term in asides to refer to third-party components that were incompatible with those provided within his Catalogue, i.e. any that weren’t included in it. Whether his use of the term indicated that he hoped that, some day, developments might allow for third-party components to be plugged-in to his own, or whether it intentionally evoked the negative connotations associated with electrical current since the (then still recent) scares in order to discourage such piggybacking, is not known. The implication in his contemporaries’ references to "Nanneman’s cross-eyed sockets" suggests they believed the former: that the idealist Nanneman wanted his components to be compatible with those built by others, but that however open his source, no-one else could make head or tail of it. (see also Operating System)

Harris Metcalf was, like Nanneman, interested in using the latest technological innovations to maintain a standard quality across his work. For him, a plug-in was a neural augmentation device that could be literally "plugged-in" to an actor’s nervous system to influence his or her technique. Safety issues aside, the main drawback to the Metcalfian plug-in was that the technology was not yet sufficiently advanced that it could actually improve the actor’s performance, but only degrade it to a given setting or crudely accentuate pre-existing attributes. Metcalf told a court:

"It is only by using my reductive plug-in method that you can ensure unity across the performance of your entire cast. In a sense, it is a lowest common denominator approach, as it ensures that no-one performs any better than your worst actor. In certain circumstances you may prefer to use plug-ins to highlight the performance of a key cast member, so that the entire cast is levelled out with a basic performance-quality plug-in, but the hero also runs a charisma augmentation plug-in parallel to this. Or, if a certain subsection of your cast are representing characters with non-British accents, they might use a common application to ensure their accents are no worse or better than each other, whist running the same core acting-method plug-in as those playing the British. It is a question of performance resolution: it is no good one actor being clear and another all grainy."

The notoriously fickle Nola Luna IV, whose technique during her brief digital period was to video each actor separately and then digitally composite the performances in post-production, used the term to refer to the removal and replacement of entire screen elements long after a film had been finished and had its first release: "By the time it comes to re-release a movie, the main actor may have lost his or her public appeal, through an unfortunate child abuse case or the disfigurement that comes with a bio-chemical assault, for example. When your actors weren’t actually interacting with each other or any of the digital props, sets or noises, how easy now to simply unplug the unwelcome actor from the original edit and clip on today’s hot thing. The same can be done with props and locations, for example a stick of carrot or memory can replace a cigarette, or a lovely garden replace an urban site that has since tactlessly associated itself with some terrorist atrocity or architectural hiccup."

Friday, 23 September 2011

Nola Luna IV

An entry in the Glossary project

A filmmaker and contemporary of Nanneman, Nola Luna IV’s style was openly trashy - although she preferred to term her films ‘entertainments’ or ‘invigorations’: the opening line of her only (unpublished) novel reads "They both loved industry, and hated abstract films about the aesthetics of industry." She was not always that way, however: her graduation film was a dense, disorienting piece titled A Running Race For Those Who Hate Music.

Luna was the great-great-grandaughter of the real-life historical figure of the same name, who was represented in the UNIVERSAL EAR episode A Flea Orchestra In Your Ear (portrayed by Briony O'Callaghan in the 2010 premake, below). Of Romanian descent, Luna IV lived her whole life in Manchester but only dated the Japanese.

Selected filmography: Furniture Of The Parasite, I Yearn For Yen (a.k.a. This Bastard Is Greedy), Lunatic Jeweller, This Isn’t Goodbye It’s Goodbyeeeee, Wh-what Are The Rules?, Witness To A Prang

Monday, 19 September 2011

Eyeline

An entry in the Glossary project

Questioned as to why it was so difficult to create the correct eyelines when lining up Catalogue-generated characters in dialogue scenes - from shot to shot and even within the same frame - Nanneman responded that of the 65, 536 character templates that his system had generated, it so happened that the majority of them turned out to be of a type that finds it difficult to maintain eye contact. Careful study of the sample scenes has indeed shown that in a large proportion of apparently mismatched eyelines, the characters portrayed are in fact very accurately looking at fluff on the other’s shoulder, the toes of their own boots, or a door handle in the background. Eyeline discrepancies between characters and objects were far rarer and can mainly be attributed to shortsighted or confused characters.

cf. The films of Harris Metcalf, who liberated the representation of eyes from the realm of physical realism, used eyeline angle as an expressionist device and whose characters’ unseeing eyes only ever met by accident.

Monday, 12 September 2011

Intern's Palette, The

An entry in the Glossary project

Having hunted, indexed and categorized his (revised) target of 16, 384 colours, Nanneman set the work experience boy the task of creating full back-stories for each hue. Given the vigour with which the unnamed teen took to his work, he must either have believed Nanneman’s lie-by-omission that the project was a genuine City Council task passed on by colleagues tired just by the scale of the project, or been enthusiastic and quite stupid as many of the happier of people are, or, as is most likely, some of Nanneman’s quixotic fervour rubbed off on him. Whatever way around, it was some feat for him to complete, as he did, biographies several pages long for each of precisely 256 colours in the two weeks before he was obliged to return to school. There are indications that Nanneman was all the same disappointed at the tiny dent made in the full spectrum of redestructivish colours and, given that his superiors refused him custody of any further work experience students, progress on further colour back-stories was sporadic. The work experience boy’s accomplishment stands therefore as the largest fully-documented colour range in the Catalogue, and it is from the informal name that this collection became known by that the phrase "the intern’s palette" passed into popular use to indicate a naïve and incomplete glimpse of a utopian new system within the breakaway department of an immoveable institution.

Monday, 5 September 2011

Character Type

An entry in the Glossary project

Nanneman was pressured, during a washroom encounter with his line manager, to keep to the latter's list of "16 character types (17 for an art-house film)" when designing the character-generating feature of his filmmaking kit. So as not to jeopardise the continued asssembly of the Catalogue - which had already been vetoed from above and which his line manager, having stumbled upon Nanneman's misuse of city council lab space by mistake, was by turns tolerating and interfering with - Nanneman ostensibly integrated his superior's list, but reduced each of the 16 broad 'types' to its key trait and generated 65,536 new character types by exploiting every possible combination of those qualities. (He excluded the arty 17th type for obvious reasons). The psychological complexity of these new redestructivish archetypes meant that Nanneman was able to create distinct imprints of every one of them using just two actors: himself and his second wife*. Every time one of these intricately designed algorithms was given a new name, wardrobe, haircut and surroundings he or she became a unique character (excepting the improbable eventuality of another filmmaker happening to choose the same type, name and look and putting this ‘new’ character into the same situation).

It is not known which 16 traits Nanneman divined from his line manager's original types, but we do know that he excluded any 'opposites' which might have cancelled each other out. Instead, Nanneman assumed that certain traits - e.g. faith - are an a priori human characteristic so included only their opposite - e.g. incredulity - amongst the 16 potential attributes: if a character lacked any one of the 16 'nurtured' traits he was assumed to have its opposite through nature. Whilst Nanneman acknowledged that such opposites don't always exist in pure dichotomy but on a sliding scale, he considered such nuances to be uncommon and irrelevant to the cinematic representation of human nature, certainly in a time when audiences needed reassurance, not speculation. In the circus and in the civil service, it had tended to be Nanneman's experience that people were one thing or another, and any apparent gradation in between usually boiled down to a case of deception or illness. Hanni, charged with finding "8 good rules" with which to shape the Nannemans' performanced blueprints of the thousands of archetypes Volodymyr had created, briefly looked into the old social networking websites, and discovered that everything Nanneman had suggested about human nature was more or less true. However, in response to the publication of Francis Dove's misanthropic Undepth In Real People And Those Who Believe They’re Real, Nanneman relented, creating a set of digital faders for the adjustment of the archetypes' character trait level-settings, allowing access to the middle ground between opposing traits. The knobs on the interface were all the same deliberately designed "stubborn" to discourage their use.

On discovering the zealous manner in which his underling had misinterpreted his original instructions, Nanneman’s line manager is said to have remarked that, the Nannemans having between them taken the time to create 65,536 characters, perhaps the unremittingly earnest Volodymyr should, from then on, himself be referred to as "Character Zero".

*(we know from his tattoos that she was called Hanni)

Monday, 29 August 2011

Sounds

An entry in the Glossary project

On learning that all complex sounds have as their basic unit or building block the 'sine wave', Nanneman was enticed by a city council colleague into purchasing a "bundle" of sine waves with which he intended to construct the Catalogue's sound library. Although a conscientious canteen assistant intervened in the sale, Nanneman was evidently wounded by the attempted fraud as, rather than building his sounds bottom-up, he now stated his intention to carve them from pre-existing noise. (He played down this change in approach, commenting that it "[made] sense given that we’re at the noisy end" - though whether he was referring to the "noisy end" of creation at which point any naturally occurring pure tones had surely already been merged into complex sounds or to his Town Hall lab at the comparably noisy John Dalton Street end of Manchester's Albert Square is not clear).

In fact, there is overwhelming evidence to suggest that, in the event, Nanneman assembled his various sounds any which way he could: bottom-up, top-down, cobbled together, found, stolen, hummed etc. His contemporaries, however, could only speculate about the process, which was hidden from them by the temporary suspension of an interlaced membrane of tarpaulin around Nanneman’s lab, covering walls, ceiling, windows and doors and through which only the initiated might find their way before becoming consumed with panic. The purpose of the tarpaulin was and remains a case for speculation: was it hung, for example, to soundproof the lab, to replicate the circus tents of Nanneman's youth for his own comfort, or to replicate same in order to create the familiar sense of aural 'interiority' he required for his sounds? There was even talk at the time of his using the tarpaulin as a sheath to contain such emissions as might occur as a by-product of his attempts to identify and harness the "smell waves" which, so his colleagues had it, Nanneman was far more familiar with than the sonic variety and which he might therefore be attempting to synaesthesiatize into more manageable sounds using such digital alchemy as was at his service. The chief result of the tarpaulin, whether intentional or not, was then to have kept the precise materials used to generate the 131,072 discrete audio files* that comprised the Catalogue's sound bank a secret.

Each sound had the qualities of being both familiar, in having been sculpted from pre-existing noise, and disorienting for having been chosen and categorised according to Nanneman's own lonely agenda. Furthermore, as he neglected to provide compatible tools (EQ, reverb) with which to modulate these sounds according to the contexts in which they appeared, any given sound would at each occurrence sound identical to its previous use. Thus the single noise created, for example, to represent a mobile phone hitting the floor, would sound nothing like that particular event might sound in reality, yet 'rang true' through some obscure chain of association (the audience would 'get it' without quite knowing why): and should several mobile phones hit several floors in several acoustic spaces over the course of the same movie they would all sound exactly the same. Any effort to place the sound in its environment or to differentiate each event from its predecessor would have to take place in the audience's own minds. An over-used sound, lacking environmental nuance, would effectively fade with use in the passive moviegoer's mind in the same way that we gradually blank out supraliminal awareness of any repetitive alert that contains no new information. Nanneman had inadvertently hit on a way of degenerating a digital signal in a manner comparable to the degradation in quality of successive generations of tape-recording or photocopying, albeit in this case at the receiver-end. Sound engineers were reported to be "astonished and dismayed" and Nanneman himself was never satisfied with his accomplishments in the field of sound. "If only," he wrote in one of many unfiled reports to his seniors, "there hadn’t been something fishy about that sine wave deal".

*(including silences, but not ambience, dialogue or music)